Figure 1. This paper analyses HCI research as problem-solving. Scientific progress in HCI is defined as improvements in our ability to solve important problems related to human use of computing. Firstly, a subject of enquiry is defined and its improve-ment potential analysed. Then, a research problem is formulated. The outcome of the research.
This essay contributes a meta-scientific account of human-computer interaction (HCI) research as problem-solving. We build on the philosophy of Larry Laudan, who develops problem and solution as the foundational concepts of science. We argue that most HCI research is about three main types of problem: empirical, conceptual, and constructive. We elaborate upon Laudan's concept of problem.
Welcome to OzCHI 2016. Welcome to the 28th Australian Conference on Human-Computer Interaction (HCI). OzCHI is the annual non-profit conference for the Computer-Human Interaction Special Interest Group (CHISIG) and Australia's leading forum for the latest in HCI research and practice. OzCHI attracts a broad international community of researchers, industry practitioners, academics and students.
Accepted UIST 2016 papers, demo and poster title found online. Not guaranteed to be accurate, use it at your own risk. Predicting Finger-Touch Accuracy Based on the Dual Gaussian Distribution Model Xiaojun Bi, Shumin Zhai Private Webmail 2.0: Simple and Easy-to-Use Secure Email S. Ruoti, J. Andersen, T. Hendershot, D. Zappala, K. Seamons. Wearables as Context for Guiard-abiding Bimanual Touch.
Jeff Huang Faculty. Jeff is an assistant professor in computer science, with a Ph.D. from the University of Washington. His work involves decoding users' behavioral data to drive novel applications. Jeff's research areas span human-computer interaction and information retrieval, across the domains of mobile devices, self-tracking, games, and web search.
Kseniia Palin, Anna Maria Feit, Sunjun Kim, Per Ola Kristensson, and Antti Oulasvirta. How do People Type on Mobile Devices?: Observations from a Study with 37,000 Volunteers. In Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, page 9. ACM,, 2019. (Download PDF).
HCI-IS 2019: Human-Computer Interaction in Information Society: Oct 9, 2019 - Oct 9, 2019: Ljubljana: Aug 30, 2019: TEC - iCUB 2019: 1st Workshop: Testing Embodied Cognition: The Embodied Mind in a Cognitive Universal Body: Sep 5, 2019 - Sep 5, 2019: Goettingen: Aug 20, 2019: GAME 2019: 2019 IEEE Conference on Graphics and Media: Nov 19, 2019.
Call for Papers: HCI for Biomedical Decision-Making: From Diagnosis to Therapy. Due date for submissions: February 29, 2020. Human-Computer Interaction (HCI) plays a fundamental role in the design of medical software oriented to decision-making. Physicians have to deal with an ensemble of systems and software tools in the clinical environment.
This is the first volume of the two-volume set (CCIS 617 and CCIS 618) that contains extended abstracts of the posters presented during the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, Canada, in July 2016. The total of 1287 papers and 186 posters.
ICRI papers at CSCW 2016 Martin Dittus and Mara Balestrini from ICRI Cities both had papers accepted at the CSCW conference, which takes place in San Francisco, CA, USA, February 27 - March 2 2016. Mara's paper presented Jokebox, an interactive installation designed to be placed in public spaces with the aim to explore how urban HCI can enable eye contact and foster social interactions.
This is the second volume of the two-volume set (CCIS 617 and CCIS 618) that contains extended abstracts of the posters presented during the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, Canada, in July 2016. The total of 1287 papers and 186 posters.
Human-Computer Interaction and Games Research Research and stories coming from the area of human-computer interaction and games.
Papers and Notes Quick Facts. CHI Papers and CHI Notes are archival publications of original research in the field of Human Computer Interaction (HCI). Important Dates: Submission deadline: September 25, 2015 (12:00pm noon PDT). Reviews sent to authors: November 18, 2015. Rebuttal period closes: December 1, 2015 (12:00pm noon PDT). Decision notification: December 14, 2015. Reviews released.
Three CHI 2016 Papers That Will Change the Way you Think About Game Design Written by Lennart Nacke. If you work in the field of human-computer interaction, you are probably familiar with the field’s flagship conference: The Conference on Human Factors in Computing Systems also known as CHI.
Home; Products. Staff Transport Application Buses; Luxury Application Buses; City Application Buses; Defence Application Buses; Airport Application Buses.The goal of the Round One assignment is to learn to distill contributions to HCI research. A good scaffold for doing this initially is to build on prior research. So, for this assignment, pick papers covered in lecture (not in the readings), take a look at them, and brainstorm potential follow-up research projects. Come up with three possible projects and write an abstract explaining each idea.The human-computer interaction community has made some efforts toward racial diversity, but the outcomes remain mea-ger. We introduce critical race theory and adapt it for HCI to lay a theoretical basis for race-conscious efforts, both in research and within our community. Building on the theory’s original tenets, we argue that racism is pervasive in everyday socio-technical systems; that.